An EA game without Multiplayer and Microtransaction? Did we do it guys? Is this real life? Today, we are going to find out with this Star Wars Jedi: Fallen Order review.
Star Wars Jedi: Fallen Order is the latest entry from the Star Wars Franchise. It is a third-person action adventure from Respawn Studio and is published by EA. The story follows Cal Kestis, a Jedi Padawan that is on the run, after the events that unfold in Star Wars: Episode III – Revenge of the Sith.
“Third-Person Action Adventure” sounds too much of a generic genre for this game. This is a genre blending game, combining elements of Uncharted and Dark Soul in the Star Wars universe.
Fallen Order has plenty of platforming in this game, which you had to traverse through in between fights by climbing and jumping through obstacles. Most of the climbing parts are generally straightforward. But the issues surface once you start attempting jumps between platform. Your character just act like a complete retard during jump and you can’t count on him successfully catching on the ledges and ropes to survive. Every jump has to be inch perfect in order to survive. It’s quite frustrating to always get into right position and pressing the jump button at the right point. Retries are a plenty and boiling blood is to be expected.
The fights in the game are similar to that of Dark Soul, being time-based actions and unforgiving at the same time. You have to parry the attacks at the right moment to have an opening in which you can attack in. Missing the parrys will cause you health points and most of the time, death. This is another moment where frustration will kick in. The difficulty scale in the game is pretty odd too. Anything other than story mode would require you do plenty of respawns on every level due to the difficulty. For the casual and non-dark souls player, you are in for a tilting ride. It’s not really game breaking, but neither is it a breeze in the park.
The game looks amazing and beautiful. Environmental details are top notch as well as the world building. The character’s facial expression can be seen clearly during the cutscenes (which are not pre-rendered by the way), which allows the actor to portray their emotions well from the motion capture. Cameron Monaghan (Gotham) did an amazing job as the protagonist, Cal Kestis. His interaction and dialogue are engaging and it’s easy to connect with him as a character.
Glitches are everywhere in the game, from enemies stuck behind doors to light sabre going through you clothes. These glitches are constant reminders that you are in a video game, which is a turn off as it prevent you from being full immersed in the established world.
As simple as I can say for this review, this is just an okay game, compared to the other types of platform game or dark soul type of games. The fights aren’t as epic, the platforming has nothing special and frustrating at times. Despite the flaws, Star Wars Jedi: Fallen Order is still an enjoyable experience. It has plenty of charm but the game is not very well put together. In a vacuum, I would give a rating of 5/10, which is a
But with the circumstances of EA’s previous Star Wars title being downright horrible, the controversies surrounding Loot boxes & micro-transaction. Star Wars Jedi Fallen Order is a much needed step in the right direction, by having a game that can function as a standalone game with no micro-transaction and a proper progress system in the game itself.
If you are looking for other games to play instead, check out our other game reviews!